Ten minutes of war.
One winner.
Drop into a 10-minute war: capture points, hold trenches, revive your squad. Matches start instantly — day or night, the battlefield is never empty.
Coming soon — free to play, no pay-to-win.
Tactics decide, not reflexes alone
OKOP rewards positioning, vision and teamwork. Every trench, bunker and bullet matters.
Limited vision
You only see what your soldier sees. Use the view cone, listen for footsteps through walls, track muzzle flashes.
Trenches & bunkers
Trenches slow bullets down. Bunkers shield you from fire — and hide a field medkit inside.
Engineer barricades
Deployable cover that soaks 70% of incoming fire. Turn open ground into a fortress.
Scavenge & resupply
Grab weapons and ammo from the fallen. Resupply at your base. Every bullet counts.
Capture and hold
Take points A, B and C to bleed the enemy's score. First to 1000 — or the leader when the clock runs out — wins. A tie ends in sudden death: the next point decides everything.
Pick your role. Win as a squad.
Each class brings a distinct weapon, speed and job on the battlefield.
Assault
Frontline breaker — pushes and takes ground.
Medic
Heals everyone around and revives the fallen.
Drone Op
Eyes in the sky — spots and marks the enemy.
Engineer
Builds cover and fortifies your positions.
Sniper
Sees and hits farther than anyone on the field.
Screenshots
No waiting. Ever.
Rooms fill up in seconds and matches always start full — missing players are filled with bots, so the battlefield is never empty. Fall in combat and you're back in the fight moments later. Knocked down? Crawl and watch your back while a teammate revives you.
The battlefield shifts under you
Mid-match, day turns to night. Shadows get longer, sightlines get shorter, and ambushes get deadlier. Read the light, use the fog of war, and strike when the enemy can't see you coming.
Fair by design
No pay-to-win. Progression is small on purpose — three upgrade levels, earned by playing. Skill and teamwork decide fights, not wallets. OKOP is completely free while in development. Jump in, squad up, dig in.
Frequently asked
Is OKOP free to play?
Yes — OKOP is completely free while in development, with no pay-to-win. Progression is small and earned only by playing.
What platforms does it run on?
OKOP is built for phones and tablets on iOS and Android. Store links will go live here at launch.
Do I need to be online?
Yes — matches are real-time 10v10. If there aren't enough live players, bots fill the ranks so a full match always starts instantly.
How does a match work?
Two teams of 10 fight for three control points over ten minutes. Capture A, B and C to bleed the enemy's score. First to 1000, or the leader at the final whistle, wins — ties go to sudden death.
When does it launch?
OKOP is in active development. Follow the store buttons above or drop us a message to hear the moment it's live.
Welcome to the trenches, soldier
Squad up for fast, tactical 10v10 war. Free to play — get OKOP the moment it drops.
Free to play · No pay-to-win · iOS & Android